![]() ![]() I did whatever came my way because, even though I’m an introvert and have no interest in human contact, I knew it was just for a two-week period, so what the heck? The option is there, however. You can always just say “no” to hanging out after work. On the other hand, I’m glad I didn’t have to watch Meredith babysit, so I don’t know what I’m complaining about. “Pointless” might be going too far, I think it affects a character’s sub-plot, it was just weirdly anti-climactic. You show up at the door, ask who’s ready for s’mores, and then it fades to the next day. Then others are pointless, like when you babysit. This gives you the chance to get to know them better, but also gives you the opportunity for choices that will affect your final decision. Occasionally, especially in the second week, you’re asked if you want to spend time with the townsfolk. In the evening, you’re always inundated with phone calls from your parents and boss, then you can choose what quiet way you spend the evening. You play out each day of the two weeks, doing your deliveries each day (except Sundays). If you’re wondering if Lake features a lake, I can confirm there is a lake. It takes place in Providence Oaks, Oregon in 1986. I mean, that’s a real problem small townsfolk have. You’re not going to be unraveling a murder mystery, but you might help convince the town not to build apartments near the lake. Don’t expect anything exciting to happen, you’re just along for a vacation. It seems intended to be a relaxing game for people who want to get away from the city. I want to put forth that Lake is exactly what it says on the box. Re-establish connections, find out what changed, meet new people, then decide if this is what you want permanently. So, for two weeks you go about her childhood town and deliver mail and packages. Can you actually do that? I don’t know, but she does. Some people say you can’t go back home - the implication being that things change too much in your absence - but apparently, here it’s as easy as taking a two-week vacation.įor Meredith’s vacation, she takes a stint as a temporary postal worker. Lake is the story of going back to that after 22 years of absence. For example, it’s probably why I turned to video games, and if I had grown up in a more populated environment, I might have become a well-adjusted adult instead. There are worse things than a boring childhood, but honestly, it can be pretty damaging all the same. Population 1800 if you came in from one side of town, 1900 if it’s the other - because the signs didn’t match. It’s time to put our postal skills to use and see if this game can deliver. And while Mail Time doesn’t have a release date quite yet, but Lake is already here. There are a couple of games that seem to be using this method of storytelling that appear promising. I don’t think postal services would seem out of place in a game like Majora’s Mask or Deadly Premonition where side characters are essential. It helps you get to know their location in the gameworld, gives you a window into whatever mail-related issues they’re having, and opens the door for helping them further. I honestly feel that mail delivery is a great mechanic for introducing characters.
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